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Updated Posts (Latest 3)

June 13, 2012

FFXIV Dev Tracker: 8-13 Giugno

C-c-c-combo Breaker Woes Begone

Camate>> Greetings! We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.

Monster actions and old actions

Rukkirii>> Some of you may ask yourself "Hey, why is that enemy casting Scourge II on me!" It's sad that some monsters just can't let go of the past... Well, those instances of monsters using old actions will remain as-is in the current version, but they'll be updated in 2.0 to reflect the action reforms that took place previously.
In regards to the version 2.0 UI image that was released in October of last year, as this was an in-development image which was released prior to the action reforms, the actions names listed are old. While adjustments and preparations are still being made for version 2.0, we are planning to edit some actions and add a few new ones as well; however, the actions that came with the action reforms will basically stay the same in version 2.0. With that said, we do not have any plans of reviving any of the “xx II”, “xx III”, etc, actions.

Search system

Rukkirii>> In patch 1.22c we will be adding the below to the list of objectives for party member search: Primal battles / Beastmen stronghold attacks / Hamlet Defense / Caravan Defense / NM / Leveling / Behest / Rallying.(Please note the English category names are not yet finalized.) Hurray!

Sort by Durability?

Rukkirii>> Good news! In patch 1.22c we will be adding the below two items to the sort feature for your inventory: Durability: low to high / Spirit Bond: high to low. (Please note the English category names are not yet finalized.)

In poche parole: nella versione 2.0 ci sarà un indicatore per ben capire (ma non al 100%, essendo un gioco online e quindi con almeno un po' di latenza) da che lato è girato il mob, così da poter fare le varie combo >più facilmente; inoltre le varie spells/abilità obsolete (es.: Scourge) verranno rimosse anche dai nemici, in più ne verranno aggiunte di nuove per le varie classi e, alcune delle attuali, modificate. Con l'imminente 1.22c, invece, verranno aggiunti nuovi obiettivi selezionabili nel Search System e nuovi criteri per l'autosort dell'inventario.


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