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Updated Posts (Latest 3)

July 10, 2012

FFXIV Dev Tracker: 6-10 luglio (July)


Teaser sight 2.0 [Link >>]

Rukkirii>> Sorry for the delay in the teaser site everyone, we know you have been anxiously awaiting its release! You bet we will continue to update the site with new images, videos and information all summer long!

Color Me! (Community Fun Event) [Link >>]

Rukkirii>> This thread is AAAHmazing! You guys are talented!
Maybe I'll color one up sometime. That's if Bayohne lets me...
PS. I too, am sad that Male Miqo'te did not win for the next round. T_T

WAR/MRD Concept [Link >>]

Rukkirii>> Greetings! We have been seeing some feedback in regards to Berserk, mainly questioning why the effect resets when taking damage. Players have been proposing to change the effect so that it consumes a set amount of HP since they feel that the current effect does not fit the image of Berserk too well. 
The original concept of the marauder/warrior is as below:
Marauders are fearsome frontline combatants whose arsenal of actions enables them to strengthen their offensive and defensive prowess, whichever the situation demands. Charging into battle with a massive axe, the marauder quickly draws the attention of enemies, and turns their attacks against them.Warriors have the honor of possessing the highest HP of any class or job. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle.
While players feel that Berserk resetting after taking damage contradicts the statement that they turn an enemy’s attacks against them, this portion is meant more for Rampage, and we imagine the below division of roles and action usage: 
Tank: Rampage
Damage Dealer: Berserk
For version 2.0, the roles of each class/job will not change; however, there is a chance that the concepts change. Based on this we will be working to revamp them so that the actions will fit each concept accordingly.


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